Wednesday, January 31, 2007

Aqua Teen art shuts down Boston


In case you missed it:

http://www.thebostonchannel.com/news/10890113/detail.html#
http://today.reuters.com/news/articlenews.aspx?type=topNews&storyid=2007-02-01T001822Z_01_N31216023_RTRUKOC_0_US-SECURITY-BOSTON.xml&src=rss&rpc=22

LEDs strike again.

Group RXN 1: before i forget

Today's meeting went pretty well in that we came out of it with a pretty good idea for the concept of the story. At first, it was hard to agree on much of anything. The computer science guys seemed to think more about technical aspects of the game and how it could be created and they also kept saying that they should make something that the teacher wanted (which I guess is how you have to think as a computer science producer). One guy even said "I could care less about making an idea, I'd rather he (the teacher) give us a topic and we just do it. I don't come up with ideas". Kim and I tried to get them talking about things they like to read, genres of movies they like, or places that they can think of off the top of their head and we didn't really come up with much. At one point in the conversation I kind of thought that these guys never really had to think for themselves. Kim had a conversation with one guy about how if we are going to include graphics, they should be meaningful. He wanted to base the entire game around graphics (to start with graphics and then make a story). Of course, we know better than to try and base a fiction piece on pictures, but it took a little bit of convincing to persuade him in our direction (thanks to kim- i didn't really get involved in this one b/c she was handling it quite well). The other guy just didn't care either way, he just wanted it to be sort of easy. He was good at keeping us realistic though. Since he knows a lot more about computer stuff and what his classmates are capable of we tried to work within the limits he was setting for us. We agreed on the concept of a culture shock, after I brought up this interesting show I saw the other day about a man that lives with tribes, where the games are based around being given options on how to interact with the people you encounter. Your moves will be based on what you do and say. For example, how would you great a tribal man after you have stumbled onto his territory and he looks ready to protect his property and has weapons pointed at your heart. Waving could be derogatory in their culture. You'd have to be clever in how to interact with the people. One of the guys thought that the rooms/puzzles should not be linear in that when you travel ahead, you might get clues to go back and do something in a previous room to get a different outcome. The point of the game is to make it out of the country safe and having all of your basic needs met (you basically crash landed in this rainforest and you need to find a way to get out while getting food, shelter- the rainforest is wet, and dealing with native issues). There will be tribal rituals and customs to take into account. We hope this game will inform people about different cultures, and maybe (it would be scary if it happened) they could make general games like that so that people could learn how to interact in different cultures before actually going to their country. I think it's a good idea and the guys seemed to get into it (a lot more so than the first ideas which I guess were way too abstract). I think Kim and I did a good job getting them to think of real issues instead of just weapons (though we did throw in the possibilities of having to obtain weapons for bartering power in the game). I guess when we meet next week we will be making a draft of the story.

Megacon

Show dates:
February 16th – 18th, 2007

Show hours:
Friday, February 16th from 1pm* – 7pm
Friday - Many other events will be taking place up until 11:30pm
Saturday, February 17th from 10am – 6pm
Saturday – Many other events will be taking place up until 11:30pm
Sunday, February 18th from 10am – 5pm

*people who purchase three-day or Friday tickets in advance can obtain admission into the showroom hall at 12 noon on Friday, February 16th

Show location:
Orange County Convention Center Hall C


Pre-registration prices for phone, mail or online ordering:
**$45.80 all three days - ($43 plus 6.5% sales tax)
**$20.24 one day admission - $19 plus 6.5% sales tax)

http://www.megaconvention.com/


I invite all you of you to join me on that Saturday to participate in this participatory culture. While it will mostly be fun, it will give you a real life look at stuff like we saw in Trekkies. It is well worth it, and I promise you will enjoy. BRING YOUR CAMERA. Also, bring a little extra cash to try out some of the more intruiging things they have to offer like Marble Soda.

Get in touch with me, Brandon, about it. If you don't have a place to stay in Orlando, I can put you up for the night, so don't hesitate to ask. Or, if you prefer, you can just make a day trip down.

JReq Answers on Networked Public Culture reading

1. The 4 manifestations of public culture are:

1) Non-market and amateur production,
2) Network collectives for sharing and producing culture,
3) Niche and special interest groups,
4) Aesthetics of remix, parody, and appropriation

2. A major shift in the production and consumption of cultural products occurred during the popularity of music distributed over the Internet via P2P software. No longer did people buy music, but now any kind of music could be easily distributed and remixed by anyone at any time. The major music companies, fearing major losses in revenue, are still combating P2P file sharing.

3. The anime fan culture has not, until recently, had much interest in American culture. The appeal, plus the supplies, availabilities, and content in general, was not as easily accessible as P2P music. Recently, a steady rise in anime products have made their way into American culture, fueled by the easy accessibility of the Internet and American corporations taking notice of the appeal of anime.

4. Viral technologies include a variety of disruptive technologies allow consumers to fully customize their media by choosing more selectively form a wider array of sources and timeshifting their consumption patterns. MySpace and YouTube are two giants in this industry. Blogs and podcasts are noticably included as well.

5. We are in control of what information we want to see, thanks to the Internet. That has put many mainstream companies at a disadvantage, since they're used to not relying on numerous options on how their content is viewed. Nevertheless, many companies, from news corporations to the entertainment industry, are learning to adapt that customization to their advange.
What are the four manifestations of public culture on the web?
-Amateur Music
-Anime Fandom
-Viral Marketing
-Online News

Discuss how the distribution of music has changed as a result of P2P networks and the advent of technology for amateur production.
-The need for record labels or mass production was eliminated as a result of p2p sharing. No longer to musicians need the funding of a record label to produce high quality music tracks. The advent of home music creation software has made it possible to record, mix, and then through p2p networks, distribute music. The low to no cost associated with p2p sharing has fundamentally changed the way music is shared online.

Describe anime fan culture in Japan. What about this paradigm does not work in the United States.
-I dont necessarily agree that any part of the anime paradigm that exists in Japan could not exist in America. While the influence of anime on the culture and visa versa is much more prominent in Japan, the niche groups (which grow by the millions) in America have embraced this attitude. Fan-subs and fan-dubs of anime shows has bled over seas and is the foundation for the culture here in America. The cosplay crowd, which is indeed more readily seen and accepted in Japan, has made a large impact on the American market through conventions. While in Japan there are areas that socially accept cosplay out in the open, it is still relegated to conventions and Halloween here in America.

Also to note, while animes in many ways reference parts of Japanese culture and history, there are a number of animes that are universal in their themes. It is not accurate to say that because one subject may not directly relate to America that the entire culture can not work in America, even on a small scale.

What is viral marketing? Describe your direct expereience with this type of marketing.
-Viral marketing is a means of marketing a product through non-traditional means. Those means may include, but are not limited to e-mail, websites, text messages, posters, graffiti, music, videos, etc..

I have been a participator in viral marketing during the marketing campaign for the announcement of the X-Box 360 console. Beyond the online puzzle games (there is an acronym for them, something like AGM), there was a contest under the gize of a research project. Myself, along with Dominick and others, made a video and submitted it to the contest as supposedly a research video. The contest had nothing to do with the console directly, but the prizes were the consoles and games.

Describe how the internet has changed how we consume news. Why do you think mainstream news sources reluctant to adapt new ways of distribution?
-Internet news, or at least the internet as a whole, has made news an instant consumption. There is no more waiting for the evening news or the newspaper. If something happens in the world, one can find out about it almost instantly. To an extreme, the Colbert Report challenged viewers to change a wikipedia entry on Reality. By the time the words came out of his mouth on my TV, the entry online was already changed. "Reality has become a commodity"

With blogs, everyone now has an opinion, and everyone is a pundit. In fact, channels like CNN have sections where they reference what bloggers are saying. Of course, many of the bloggers have NO credentials, so CNN is really just referencing everyday people as a source of news. Last time I checked, CNN was supposed to be THE source for the news. I dont think mainstream news is reluctant to adapt to this new culture, but they are going about it the wrong way. Instead of integrating true journalism into the new culture, they are simply sampling the new culture through the old medium. It is a backwards approach that is making current news services obsolete.

NPC reading haha

What are the four manifestations of public culture on the web?
-amateur music
-transnational anime fandom
-viral marketing
-online news

Discuss how the distribution of music has changed as a result of P2P networks and the advent of technology for amateur production.
An example was given suggesting that due to lack of government crack-down on amateur music makers in Japan, the subculture was allowed to flower, drawing conventions of thousands of people looking to buy these products. When they are found overseas in America where government attempts to protect copyrights and properties, crack-downs usually come from US authorities and some work is even ignored. Cheaper,widely distributed production technologies (sometimes free due to P2P sharing) have opened up incredible worlds of opportunity for amateur artists. Everyone now has the programs allowing them to do as much as make a multi layered full band album from one computer with one human artist. A democratization of means has led to a popularization of the idea that anyone can be an artist now that the tools are available for production and publishing. Professional publishing house4s are now no better than a personal CD burner or internet connection.

Describe anime fan culture in Japan. What about this paradigm does not work in the United States.
Anime fan culture in Japan is characterized by a community of fans who not only consume but create their own content. In the US, such contributions as fan art are not considered to be legitimate art forms, in fact, they are condemned as plagiarism or copyright infringement. Anime shows are widely distributed online and are sometimes removed be authorities because they want to ensure that people purchase legitimate copies of shows that have actually been released in the US, usually available for no less than 40-60$ in specialty online stores or something, anything to make things difficult for the American consumer of foreign goods.

What is viral marketing? Describe your direct expereience with this type of marketing.
Often I receive a "direct connection instant message" from a friend who wants to send me some funny picture from the intent, only to see that I have already come across the same image about 20 times, sent tome throughout the past 3 years by about 10 other friends or internet sites. In this way, images or information can spread like a virus or chain mail (which is surprisingly still popular. I remember the days of chain snailmail, very bizarre.. I recall receiving an official looking envelope with some superstitious crap inside, very disappointing.) One person creates the original and puts it on a forum, where others pick it up and send it to their friends, whose friends may print the image or email it to someone else-technology provides tons of options for distribution.

Describe ho the internet has changed how we consume news. Why do you think mainstream news sources reluctant to adapt new ways of distribution?
Nowadays, anyone can be a news provider with a website with a simple news aggregator on it (a program that fishes news from major sources and collects them into one place with eyecatching headlines). Such portals attempt to make sense of the wide range of information available on the internet, acting as doorways to information a viewer might find useful and can customize. These portals are effective ways of having many people see the same advertisements. Therefore, it is logical that major companies would like to keep their grasp on such portals due to their profitability. Legitimate news can be interspersed with the myriads of articles written by average people allover the world,people who may not be trustworthy sources of news. This secondary source information fills the internet with reviews, interpretations, and misinterpretations.

questions

1) amateur + non-market production
2) networked collectivities for producing + sharing culture
3) nice + special interest groups
4) aesthetic parody, remix, + appropriation

Discuss how the distribution of music has changed as a result of P2P networks and the advent of technology for amateur production.

the distribution of music through the use of P2P networks such as Limewire has heightened through the past years. it gives artists the opportunity to create sound art using these softwares although it may be an illegal download/ copyright infringement. cd sales have lessoned and it seems that our culture is more and more becoming a internet based culture where networking and sharing becomes the way of life. P2P allows users to download and share music (digital files). This type of networking, because it is easily accessible, made the use of digital audio workstations cheap and easy to understand in order to create cheap cd-quality music. this causes our culture, a consumer based one, to explore our opportunities in the use of the of the software and networks to explore, share knowledge, and practice within communities. the internet thus becomes an area for easily acquired answers to questions that one may have upon using a particular software, thus bringing about amateur production.

Describe anime fan culture in Japan. What about this paradigm does not work in the United States.

the anime fan culture in japan is one that is wide spread. something that many people can do. usually they focus centrally around doujinshi (amateur comic). there is a wide support for this culture. through the use of P2P people from around the world can easily have access to this anime, which is rarely ever focused on copyright infringements put up especially by the US. because this culture has an audience through their sharing of files (anime) and not limiting it in any way, this culture thrives. In the US, as i stated before, this would not work because of the copyright laws.


What is viral marketing? Describe your direct expereience with this type of marketing.
viral marketing assumes that consumers influence the creation of the brand. this made me think of a virus, and we are the virus. if multiple people like a certain thing then it will spread, like a disease. one particular thing would probably be the ipod. i was drawn to it, but it was too expensive for my taste. i thought that it was ridiculous that people would pay that kind of money for it, but as anyone can see now, the ipod has rapidly spread through our society, due to their advertisements and commercials.

Describe how the internet has changed how we consume news. Why do you think mainstream news sources reluctant to adapt new ways of distribution?
we take in news through the net as a sort of short snipet or lines of text scrolling on the bottom. through this type of streaming news people become somewhat reluctant to watch the news, since one is able to get it online. not only that, but people are able to input their thoughts on certain events and others can reply back to it. mainstream news sources, such as newspaper and tv may be reluctant only because people would loose a lot of money, they would loose their jobs. but then again there is such a huge population that relies on having their newspaper and tv snipets especially after a long day of work, or if they are just walking around (having a newspaper for this instance keeps a person intertwined with the events around the world if there is no computer infront of them). but tv, such as cbs and nbc are rapidly showing more news online, and you can pretty much obtain the same thing you would see on tv. i guess it would really depend on the individual's preference, which seems to be attached at this moment to television.... maybe one day

Marie's responses to partic. culture


What are the four manifestations of public culture on the web?

Amateur Music, Transnational Anime Fandom, Viral Marketing, and Online News

Discuss how the distribution of music has changed as a result of P2P networks and the advent of technology for amateur production.

Because of filesharing, the public have become more aware of the different types of music and much more music has become available for anyone to find and download. That, plus music composer and editor programs have become cheaper, almost anyone can find, download, sample and create their own songs, and upload them back to P2P programs for other people to download and enjoy. We no longer have to rely on recording studios and record producers to make a quality CD and distribute it to others. This has opened up horizons to people who before may not have been professional musicians but like to experiment with music and compositions.

Describe anime fan culture in Japan. What about this paradigm does not work in the United States.

The anime culture is huge in Japan and has been for some time. It only exists in cult fan bases here in America, though it's popularity is growing. I don't really agree that the paradigm doesn't work here in America - it might not work as well, but anime is becoming popular enough here for it to survive. However in Japan, fan bases will make their own art based off of the anime cartoons, and it is allowed, as opposed to all the copyrights we have here on our entertainment. Their cartoons help spread anime popularity within Japan.

What is viral marketing? Describe your direct expereience with this type of marketing.

Viral marketing is a new way of marketing to the people by letting the people spread the news themselves. This marketing is driven by a select group of empowered consumers known as prosumers, brand evangelists, or citizen marketers, who negotiate consumption standards and moderate product meanings.

The article talked about myspace, and that's where I've noticed this type of marketing. Marketing companies will make a fake myspace page and use that to spread information about what they're trying to sell. Movies and TV shows will have their characters create myspace pages to give out teases and information and have the people spread the word for them. It is a cheap, effective form of marketing.

Describe ho the internet has changed how we consume news. Why do you think mainstream news sources reluctant to adapt new ways of distribution?

Today, most people get their news from alternative methods than from news stations. It's mostly done online - people will go to online news sites or just google what they're curious about. Even thanks to YouTube, we can watch whatever we want whenever we want it.

Despite millions of dollars spent on high-profile online editions, mainstream news outlets are largely reluctant to fully embrace the possibilities of digital technologies and the article's reason for it is this:

Resistance to the full participatory potential of new-media is defended by the industry on the grounds that, first, effective investigation, particularly on an international scale, requires resources and a certain amount of organizational and political clout. Second, that only corporate media have the financial resources to stand up to government and other corporate organizations in upholding the public interest.

artist statment

- process
- concept
- area of research
- short (one page; 10-12 pt type; single spaced)
- fills in blank to help others understand our work better (helps educate people from where you come from)
- context behind your work
- tell the truth (be who you are now)
- can't be done all at once
- think about your audience
- use specific examples of your work that supports your ideas about the art that you make
- use history sparingly (yours and the history within the continuum of art)
- why we use the medium we use (technology)

Group Discussion - Brandon, Jonathan, Dominick

Non Video Game

Operation - The user must secure metal pieces and various modification objecs in the patients body. If the pieces are secured correctly the game will play a pleasant sound, and the body will spasm violently. This will alude to the increasing dependance of our culture modifying their bodies no matter the cost.

Video Game

Mario Sunshine - You play as the exxon president wearing a backpack full of oil in the middle of different real world locations. Your objective is to shoot oil and cover objects. Instead of a score you have a dollar amount and it increases as you cover more things. You get bonus money points for covering baby seals.

Reflections on Reid show

looking over the videos i took of the prairie project, i realize now we should have arranged the socks in a way that would have created a more interesting shadow.. something about the placement wasn't as exciting as last time. i will put these videos and pictures on the digitalmedia web space once i remember how.. i wish we had put a forced guestbook out for non dorm residents because i am curious how many of them actually showed up- i saw several teachers and such. some jerk dorm resident complained about our choice of snacks, apparently as digital media seniors we should be providing fancier "Hors D'oeuvres" well well well the best i've seen at student shows is a bunch of cheese and chips and stale meat pies of some sort - one reason why this gallery is not an ideal space for a show - here is another: personally hearing about a show at this location i would simply not go because it seems "lame" - this may just be me but the art shows i usually attend are rarely at reitz gallery or atlantic gallery just because those places make me physically uncomfortable, i would put reid on that list.. for some reason it just seems WEIRD ..physically the space was sufficient and even cozy, provided plenty of space and outlets, although what's up with lack of internet? the class coming together for a show was very nice, everyone did a good job although i heard people talking about wanting MORE..like everything was interesting but at the end there was the question "is that all it does?" i don't know how this can be helped.. the grass seed surprisingly turned out to be one of my favorite parts of my stuff and the show as a whole, i don't think many people other than us spent much time playing with it, but it was fun! maybe next time we can have non-toxic seed hahaha it was strange to watch people looking at other people pouring coffee onto the speakers, max's wife had the most awful look on her face the whole time, cringing from the sound, which didn't seem that unbearable to my young ears.. a girl came up and asked what was up with the shoes and we told her to try them herself cause we wouldn't say and she just walked off. i noticed that many people either weren't interested at all or possibly didn't understand that my light up red mouse on the empty podium had anything to to with the projected screen coming out of it.. there is that 4 ft space of detachment so i'm not sure how i could make this more explicit in the future.. i was glad i put that one in as opposed to the google earth though, which i believe would have been a total disaster, i do need to memorize my "artist statement" spiel to explain it in less words than i have in the flowery intro and explanation in the piece itself, i think max thought it was ok- he's the only one i really explained it to..a few other people clicked through it... in conclusion, it seems pretty difficult to get people engaged in the projects.. everyone is hesitant.. they do it because they feel that's expected of them when specifically ASKED, how to make them want to explore on their own? possibly more than a light-up mouse is necessary..

game vs. video game (farrell, lyuba, kim)

hide n' seek :
- position and location, tracking them, where they hide.
- the coordinates will correspond to the location of light bulbs in the real space
- hide n' seek cross country
* tracking the whereabouts of refugees
* or like tracking people running from the law (fugitives)
* could be an elaborate game, cops and robbers
-mix of hide n' seek and cops and robbers
- the amount of time it takes to track the people
- someone caught will turn light on and then going back to home spot will turn the light off

minesweeper:
- map out mind sweeper
- could show that every time you loose, led light will light up showing the location of the bomb
- maybe in relation to nuclear bombs
* where ever the person hits to clear the area, that is the nuclear remnants
* a redo of the design of the game
* you see where the contaminated area is
* if you hit an actual mine, you're really dead, and you can't go back to the game, you have to reinstall the software again

* another thought; everytime you hit an area to clear out the squares, the amount of squares that gets cleared out will be related to the size of a circle that pops up on the screen
- or maybe every time the viewer clicks on the spot there is a paint gun pointed to an oriented space in reference to the map of the game
* when a person clicks on an area, the gun shots paint in that area, and hopefully it would be a room full of people
- option
* could make it spell out words whenever it hits the mines
* like world, distruction
-

Jason/Marie game-art ideas

Visually, Space Invaders is kind of a overhead view where you're on one end and the space invaders are on the other end, and you shoot at them as they come closer to you. It creates some line work from one end to the other with the lasers. In football, on replays the announcers tend to draw over top of the players to show where and how they moved the ball. Jump rope would be interesting if you put sensors on the rope and created a spiral pattern digitally based on the movements and jumps of the person jumping rope.

Both of them have the same qualities about movement and line. Like Alison Mealy who showed movement within the game using circles and dots, football replays also show movement in a similar fashion and space invaders have the same aesthetic. With Space Invaders, you could have an image and whenever someone blows up a space ship, it would take away a part from that image, create a dark area, or lower the transparency of that area slightly so it's not noticeable at first. Ultimately the image would be imploding on itself as you destroy your opponents.

In football, you could use an image and change the transparency or color of different quadrants based on the percentage of accuracy the quarterback has in pass completions throughout the game. Parts of the picture would come in and out of view as he completes and drops passes. Visually, you could also mark the areas in dots or circles where passes were dropped or completed. The image would be pushing and pulling, adding and subtracting throughout the game. You could even overlap the two images based on both teams quarterbacks - one on one end and the other on the opposite end, and see how the two sides interact and affect each other. Pass interceptions would also be interesting visually because you could connect the two sides visually.

questions on Networked Public Culture reading

What are the four manifestations of public culture on the web?

Discuss how the distribution of music has changed as a result of P2P networks and the advent of technology for amateur production.

Describe anime fan culture in Japan. What about this paradigm does not work in the United States.

What is viral marketing? Describe your direct expereience with this type of marketing.

Describe ho the internet has changed how we consume news. Why do you think mainstream news sources reluctant to adapt new ways of distribution?

Monday, January 29, 2007

response

everyone worked together, yah. and now this works, well i just created a new account with the blogger and i guess i'm just getting rid of the other account..........poop to google. this was a great way to learn about showing at a gallery. i think that we should try to find maybe other locations other that that space or maybe i'll go around and look. i have yet to look at the atlantic gallery space......i think that's it. anyways yea good job everyone.

LMAO @ LMAO

I think the show went generally pretty well. I realized that the last minute that I never personally tested the internet capabilities of the Reid gallery, so that was pretty stressful when I learned that we actually had none. I also didnt realize that one of my projects wouldnt run on the outdated mac so that was another issue I faced. As far as my pieces, I originally had my bus piece, and the 1st to people who looked at it looked utterly confused. The original piece was viewed in context with an arist statement that explained the piece, and without that I dont think people would care to see it. So I immediately put my frog piece in. I think people liked it, still it should be more user friendly, as not everyone is familiar with flash navigation and what not. Overall I think it went well I just wished we didnt have issues with the internet, which took over 2 hrs to fix. I think the best lesson I learned was to assume nothing and make sure things are tested before hand because if it can go wrong, there is a good chance that it will. But even still I think it was all pulled together

JReq LMAO Response

The LMAO show had a more positive reaction then negative, overall. The environment space was well coordinated, lighting and room to roam around was adequate, and refreshments were well stocked. The interactive projects were well-maintained, excluding brief glitches early in the show that were quickly fixed. While posters and the listserve significantly aided in advertising, slightly more advertising in alternative locales might've brought in more patrons. Also, better instructions on what to do with the more interactive works might've helped. However, the artists of those pieces were always present to provide instructions.
Overall, an above-average show.

show response

Like: it seemed like people enjoyed interacting with the show and seeing new ways of doing art, how the show was close to the art building (even though access was a little annoying)
Dislike: how it felt like I was forced to put up art and it wasn't something i was proud of (i don't know why but not having a choice about when, where, and what kind of show really had a negative impact on me), how some random guy complained to me about the finger food, the problem with the dvd at the beginning of the show

LMAO Show reflection: Marie

Overall I'm happy with the way the show turned out, but I feel much more time was needed in the preparations. Things had a very slow start and not too many people were excited about it, so in the end we were crunched to get it all together. I know I had helped move most of the podiums and paint them, and put up the LMAO sign on the wall, but I feel my most imporant part was talking between us and Jessica to make sure everyone was on the same page. There was a lot of confusion going around that needed to be sorted out.

If we were to do it again, I would say we would need to have gotten the fliers out sooner, gotten the labels done faster, and gotten everyone to the show sooner to help setup. Also, we should have tested the internet and made sure our pieces that needed it were working before that afternoon. We were fiddling with some of them well after 5pm on Friday.

I'm pleased with the way people handled the belt. Yes, people were shy about putting it on, but most tried after seeing someone else do it or after I incouraged them to try it on. I think some were confused about the belt, and that may have been solved by having a more discriptive label about the intent of the piece (my email to Jason was lost, so my original blurb was lost with it).

Show response

To start, I was pleased with the show overall. I thought the final layout and distribution of the pieces worked well in the space; once we got everything set up. That is to say if I could change one thing right off the top of my head, it would be the timetable for setting up the show. I think that we cut it too close with the opening and getting the works ready. If we were able to get access to the room a few more days in advance, and set it up over time, we would be able to polish it more. The tags, for instance, did not turn out that well. They were too small and did not fit the rest of the text theme we had set up for the show.

I think the space was a good choice for the show. It was close to the studio, and it offered a secure environment for our pieces since it was in a dorm. I definitely liked that aspect of the space. One issue with the space though was making sure everyone knew where to go. That is not to say that people couldn't find it, but I'm sure that people in the community wouldn't find it without more explicit signage. The show could have also been opened an hour later and stayed open an hour later. Small tweaks like that could have helped the show. I also thought the food had issues. My issue was that we didn't have small plates or anything like that, so given the placement of the food in the space, people were less inclined to walk through the space and look at the pieces with the food up at the front. Either moving the food into the space, or offering a means for carrying it around would help people feel more involved in the space.

Overall I was very happy with the show, and in a way I would like to see our works up there more often. I would like to see us have an opening, and for the works that apply, have them up for extended periods of time after the opening. This, of course, is hard to achieve when the doors lock by themselves. Gotta work on that.

Sunday, January 28, 2007

Pics and Vids of LMAO show on Public folder

Pics and vids I took at the LMAO show are now available on the Public folder of the digitalarts.ufl.edu server.

Located at: Public > Jonathan > LMAO pics/vids.

Tuesday, January 23, 2007

Sad Panda

Sad news. No trackball mouse(s) at Computer Wizz.

Unfortunately, our options are slim. Unless someone can think of another option, we may have to opt for traditional mouses.

I thought about those keyboards with trackballs built in (I know they are used in kiosks around campus, e.g. Law School Building), but I don't know how readily available those would be.

........mooo

here are 3 examples, i can make another one with the background from the other one instead of the busy background. i don't know, i like the eyes.... it makes them more playful, and if i take out the eyes, it looks kind of weird, especially since there's a message bubble coming out of something that looks like a blob.



















final from me



this is the final poster idea from me with the map......any objections?

Monday, January 22, 2007

the map

here's a closeup of the map that will be on the bottom or may, since we don't have to go with this design, whatever you guys want ^_^

what i did.......


well i played around with the idea of organism and made it playful ^_^ i could add some kind of textury bg if you guys want. what do you think? i'm not done yet, on the bottom is a map to the gallery....i just need to work on it in indesign. i'll put up the new one in a little.

..poster............

alright everyone, i know this is kinda bad right now, but hey it'll look better right? hopefully. anyways if everyone just takes this psd file and make one design for it, we'll have more options and this will get finished faster. when you do finish a design, just put it up on the blog, and we'll do a fast critique on it. sounds good ^_^ alright here it is http://digitalmedia.arts.ufl.edu/~kduong/poster.psd

thanks everyone, any kind of help for jason would be great, at least i would hope so right?

Reid Gallery Layout


Here is the layout we decided on for Friday night. I already went ahead and emailed Jessica a revised copy of this with our new list of questions.

Reid GalleryUPDATE! Pedestals, etc.

Jason's email address: jcnereim@ufl.edu
Make sure you send your artist info to him asap.

Pedestal Schedule -

I just emailed Jessica asking if we can bring the pedestals over to the Gallery around 10am Wednesday. We have white paint in the studio so we can touch them up. We'll need people to paint them before the show :-).

reminder for self

talk to mike, i'm getting the comps on monday, so no worries. he said that it'll be fine, i'll just need some people to help me after class to bring them into the studio for safe keeping. PROJECTORS, remember to ask mike about that too.

senior project is on the way
- stress in accordance to the amount of sleep i've been getting
- i want to start logging the journal's beginning february, what do you guys think? should i do it now or wait for the 15 days to fall in order to month. then again i don't think that matters, since i didn't really make note of the days in my first stress project..... either way i think people will understand that it's going to be a 15 day thing, so maybe i should start now.
- i'm not sure how it looks yet. but i was thinking that i can use led lights instead of weights, and maybe make it into a web instead of panels.... maybe.... i don't know just spewing out ideas for myself to think about.... connections....networking....something about the brain?

Sunday, January 21, 2007

Trackballs

So I did a little hunting for the trackballs and this is what I have so far. The Computer Wizz store guy told me he was going to scrounge up the trackballs he could find, and I'm going to stop by tomorrow to see what they have. On the retail front (if there aren't any at Computer Wizz), Office Depot has a trackball mouse for $20 and Wal-Mart has a handheld version for $17.

So I haven't found the $6 mouse I was hoping for, but I did a search on Froogle and that yielded some. However, given our time constraint, I dont think we can get those on time.

Does anyone know Jason's e-mail?

Does anyone know Jason's e-mail?

Friday, January 19, 2007

Alligator Info

I went down to the Alligator offices today to get the info necessary for the art show. The price of an ad in the paper is $34.80 per column inch.
Ex:
1 column x 1 in. = $34.80
1 col. x 2 in. = $69.60
1 col. x 4 in. = $139.20
2 col. x 2 in. = $139.20
etc.

As for asking when to put in the paper by, a couple days in advance is the answer they told me.
Contact info: advertising@alligator.org

Thursday, January 18, 2007

pedestals update

PEDESTALS: there are A LOT of pedestals in the back of the gallery that we can use
-some of them are painted blue and black but amy said she'd love it if they were repainted though i am not sure this is necessary hahaa
-also we can use the short pedestal type thing in the middle of the focus gallery currently
-we can pick them up next thursday
ALSO - if anyone is curous, i made a little page with photos from the show amanda, jon, and i put together last month:
http://lyuba.com/show/saloonshow.html

Wednesday, January 17, 2007

?

What is Jason's email? I see it is not in our list.

pedestals

i just went by the gallery and amy was in class but i asked the receptionist to relay the info on our show and what we need to amy who should e-mail me, this will hopefully happen today, i also left katerie's e-mail just in case..

ALSO if you're into pattern and decoration, there's a nice show at the gallery now - there's gold.. GLITTER! (see above) and some quilts.. art teachers always tell me not to use glitter and i think i haven't yet but i am planning on it

senior project proposal

For my senior project, I propose to further my studies of the nature of Paynes’ Prairie and how it relates to the city of Gainesville. Over the course of this semester, I would like to meet with professors in various sciences on campus to understand how wind, water and humans have directly or indirectly affected the prairie’s ecosystem and how these elements may shape the future of this natural habitat. I will also attempt to meet with people who actually work for the prairie reserve and people who work for environmental groups in Gainesville. I will be documenting my meetings with video, tape recordings, emails, sketches, or notes. I also plan on taking numerous trips to the prairie or to other sites in Gainesville to observe what I have learned first hand and to photograph, map, draw, sound record, or videotape my experiences. I plan on presenting these records, along with artistic interpretations of what I have learned from the prairie, in a mixed- media installation. Through this project I hope to raise awareness of the factors that stress the environment and to spark a dialogue about what we can do to help keep the prairie and Gainesville healthy.

Friday Jan 26, 2007, 5-8pm - LMAO Show

LMAO Show, Locative Media Audio Organism
Friday January 26, 2007, 5-8pm

PREPARATIONS PEOPLE!!

1. One long table for computers and keyboards AND One table for snacks (Marie will email Jessica)
2. Chairs/stools/pedistals (6) from University gallery (Lyuba will Ask Amy, Farrell can get stools)
3. Ask Michael for computers to borrow (4 computers/monitors) and about projectors (Kim)
4. Find mice with trackball if computers are on pedistals (Lyuba has one, Brandon will look for 3 more).
5. Ask about Internet connectivity in the room (Marie will email Jessica)
6. Get Projector from the cage, or borrow from Katerie or Michael (Kim)
7. Jonathan is in charge of writing the press release, check Alligator to see when we need to get it in by, talk to Kristen downstairs and Dana.
8. Jason is in charge of tags for each piece.
9. Ask Jessica about access to the room (Marie)

**EACH PERSON IS RESPONSIBLE FOR THEIR DIRECTIONS AND INFORMATION FOR THE TAGS. GIVE THAT INFO TO JASON**

Projects to be included in the show:
Kim - Face mapping, Google Earth Project, Stress Scrolls
Lyuba - Google Earth Project, Paynes Prarie
Farrell - paintings, Paynes Prarie
Dominick - Google Earth Project, Website Bus Project
Brandon - iBelt, Speaker Shoes
Marie - iBelt
Jonathan - Sibbling clothing project

FOOD (technology themed, not too messy) :
Beverages - Supplied by Gallery
Little rice cakes/crackers
skittles/candy
cheese
cookies

Poster Design due by Monday!!
Paint stools Thursday night, Jan 25th.

eat my fat - its art

http://newpaper.asia1.com.sg/news/story/0,4136,121401,00.html

Evaristti produced 48 meatballs from his own fat, some of which will be canned and sold for US$4,000 ($6,200) for 10. Two cans have already been sold to collectors for US$23,200 each.

He claimed that the meatballs were not only delicious, but contained less fat than supermarket meatballs.

The artist said he, if no one else, would enjoy the meal.

Monday, January 15, 2007

flOw to be a PS3 game

I actually wasn't aware of this, but flOw will be a PS3 online store game available for d/l. It's too bad it wont be avaiable on XBox Live, as Dominic and I could d/l it then and show it off...o well.

http://ps3.ign.com/articles/751/751484p1.html

Flesh and Blood Avatars

This project really caught my eye, and it is actually relevent to my senior project:

http://www.we-make-money-not-art.com/archives/009258.php

Wednesday, January 10, 2007

Revised Proposal: Marie

My senior thesis will culminate the ideas and concepts I have been working with for the past two years. I have been interested in travel, relationships, and mapping. I have mostly been interested in the intangible mindset of an individual in relationship to different locations, and the different ways traveling can affect someone. Constant travel and movement can define a person in a very specific way.

I want to focus on the commute I take on a weekly basis and how it affects my thoughts and feelings. My mind wanders as I drive; it is where I get the most ideas for projects, where I fantasize and dream about the future, where I remember the past, and where I de-stress. Also, where I’m heading and what time I’m driving directly affects my thoughts. Driving home from Orlando in the morning, I’m usually thinking about school, work, and organizing myself for the week mentally. On Friday when I drive to Orlando, Tampa, or South Florida, I’m focusing more on what I want to do during the weekend, and I tend to go more into a dream world outside reality in my thoughts. I’m more aware of my surroundings in the afternoons and evenings for two reasons – it’s light out and I’m not so worried about work that I can enjoy the beauty of my surroundings. I’m also more affected by other drivers on the road later on in the day. In the mornings I’m very focused on my responsibilities, so much that I do not pay much attention to my surroundings. My morning commute is almost instinctual than enjoyable. It’s monotonous, and I’m just trying to stay awake.

The first part of the semester I will research the different ways that artists have represented mapping and travel and how it affects an individual. I will also do my own research by recording myself talk in the normal stream of consciousness that goes on in my head as I drive to and from school each week. I will use that audio and find similarities and patterns as I go back and fourth. I will combine that with imagery taken from the trip, either still images or video.

Although I may want to find a tape recorder for my audio research, I already own my own digital camera, video camera and tripod, so I will not need to spend money on a new camera, thought I may need to buy some extra DV tapes. I will use Final Cut Pro to edit my audio and video, which is installed in the computer labs. And I will project my final audio/video project onto a wall with a video projector that I will rent out for my senior show to display my piece.

SP suggestions from Katerie

  • spend a few more sentences on motivation, inescapable drive, desire to free oneself from material objects by placing them in this museum/warehouse.. how to illustrate this more precisely?
  • further explain sensor activity, triggering sounds and movements of objects in the space
  • further explain awareness of time
  • show how rituals sustain the imagined past/what the viewer sees
  • litosc
artists:
  1. Ilya Kobanov
  2. Alison Saar
  3. Milan Kundera
  4. Christian Boltanski on memory

Senior Project: Mia and Jon

One of the major hurdles I've struggled with throughout my adolescent and adult life is my social status and relationship with other people. My consistent hesitation for accepting companionship is a result of feeling as though no one would understand certain aspects of my life and personality. On a social level, I believe that I have no better understanding of how I relate to someone than with my little sister. Born two years after me, she has known me her entire life, and I have gotten along with her better than some other sibling relationships I've encountered. I have always felt more comfortable around her than with people I've recently encountered and worked with. However, it has recently become apparent that the time I've comfortably spent around my sister is changing. Both of us are starting to find new interests that lessen the amount of time we spend together. I do not believe we are drifting apart, yet as we slowly progress into adulthood, out responsibilities are requiring us to travel down different paths of social interaction. This has left me feeling somewhat distraught and worried about what the future will be like for us.
I have created previous art projects that touch upon this interaction and divergence with my younger sibling, but none have clearly mapped out the evolution from our pre-pubescent years to our current status. For my senior project, I would like to create a visual and audio representation of the social progression between my sister and myself. Aspects will include early memories from childhood, activities shared between us and our family, and more recent college interests that will become more and more contrasted. A collage of mixed media will be used for my project, ranging from 2-D digital artwork and found objects to multiple video screens showing video and possibly animations that display the extent of my studies in Digital Media. Through this project, I hope to acquire some acceptance of my sister's current place in society, how different it is to mine, and how it can be improved despite the differences between them.

Senior Project Hijinx

For my Senior Project I am interested in working with the setting of the RTS bus. Many of my projects last semester worked with different aspects of my travels to and from school aboard the RTS bus. For one project I investigated the sounds heard on the bus and various conversations that surrounded me. For a different project I focused on the various locations that the bus visited and the physical journey one make when riding the bus from one stop to another. For this project, i want to focus on what appealed to me most about the bus. After critically examining my experiences in working with the RTS bus in relation to my art, the main aspect that attracts me is the idea of a collective repetitious experience among the riders. The seat and the setting is always the same, while riders of various ages, ethnicities, and economic backgrounds all come and go. The bus is like this great equalizer that instantly gives everyone who rides this shared unifying experience no matter what your background is. Everyone becomes just a rider trying to get to their destination. The 1 bus that I ride to school every morning is a great example of this. Im always surrounded by students, nurses riding to Shands, families, people trying to get to the car wash, people in wheel chairs, and sometimes people who may not even have a home.
In order to communicate this idea, i would like film a portion of the bus while i ride it over an extended period of time. I will position the camera in the same spot and record the same fied of vision. Every time I record, the seats and the bus will be the same, but the people sitting in them will be different. I will then edit all of this footage together, either showing clips continuously fading into each other, or overlapping footage over each other at various opacities, creating a ghoslty after image effect that exposes the relationship of the setting of the bus with its past and present riders.

Lyuba's senior project

"The nostalgia of a past that never existed" is an interactive multimedia installation that addresses mental or spiritual inner spaces through the creation of an opulent dream world. A makeshift shanty rests precariously between a Technicolor-green grass field and a brick wall. A simple well pump and a small flock of white chickens pecking around outside set the scene. As if accidentally left unobstructed, an entryway gingerly welcomes visitors; inside is a dimly lit, visually rich setting bursting with the decaying stuff of imitation luxury. The secret space is a small room densely packed with images and select accoutrements of a bedroom, a living area that suggests safety and ritual. Simultaneously, the room is a rejection of the modern minimal gallery space, more closely resembling a Wunderkammer in arrangement and period style as it presents a series of mixed media and pyrography paintings and objects made in 2006 alongside significant found curiosities and furniture. It is a temple to nostalgia, as it is a museum of it. The installation is a large scale, public recreation of the very small room that was built several years ago inside the creator's skull for psychological safety and knick-knack storage, and in this sense is loosely autobiographical. This is the room that explains the inner head space of the occupant or creator and attempts to address the nostalgia and simultaneous rejection of any real past that drive her inability to stop recreating this self-obsessed dream reality. It is a marriage of memory and imagination, reared by time and fed by the allure of distant, exotic secrets. The installation consists of several collections, the largest of which is a series of paintings dealing with subject matter of myth, ceremony, and cycles. Most involve ritualistic methods of production and organic materials on wood panels or iconic objects and boxes. Framed by the collection of bedroom items and carefully selected symbolic objects, the paintings inform the themes of the installation. Drawing from religious imagery and art nouveau influences, among others, the surrounding décor alludes to the decadence of gold-encrusted cathedrals and the impracticality of camp-chic aesthetics, as well as to the odd sense of the coziness of "home" and the spirituality of a private altar. Alien activities infiltrate the space without stylistically interrupting it. Some of them are mechanical sculptures resembling mobiles or measuring devices whose cyclical movements echo those of the numerous clocks arranged around the room. Others are objects, sounds, or actions controlled by sensors.

=cut short= notes to follow
ok so here is an attempt at a proposal... and bear with me if things don't come together quite yet (still recovering from mild head injury ;-)).

I'd like to explore different groups in gainesville and to understand my relationship with the group, power struggles within the groups, and cultural rituals/ cycles within the groups that reflect other groups or other situations. These groups, for example, might be something like the "monkey" group, the local farmer culture, veterans, support groups, and disability groups around gainesville. I will probably try out a few groups over the course of the semester and pick only 2 to focus on and contrast them in order to reveal relationships in gainesville.

Either that... or...

I have this huge box full of little things that I have written down on napkins and discarded old trash. Some of these things are as short as sentences or words and some of them are as long as 30 pages long. I have written these things down and have just put them in this trunk and have never revisited them. I could look through these words (collected for as long as 10 years) and try to transfer them to a digital memory and some how try to create a relationship between digital and human memory...

three ideas.........ek help

project ideas

1) exploration into the mind and senses
-delving into a person's head, explores the idea of want by others to know me or learn about me even thought they've never met me. works with a sort of voyeurism through a screen? something like that. people would look into the space find things, maybe photos, then there would be instructions to reach into a box, no looking unless told to, and they would either touch, smell, see, taste, or hear.
-there would be 26 boxes A-Z
-each box will resemble a memory box


2) focus on connection of my stress in correlation to sleep
-will be recorded for 30 days.....maybe half a month i'm not sure
-this will be a mapping of my stress and sleep and the correlation they have to each other
-im not sure what it will look like right now, maybe some kind of web with little snipets of something, i don't know

3) expand on the facemapping project.
-find more faces
-the idea for this one though is a critique on how we want to be different, instead of creating something you expect to see, which i did before. i'm not sure
-i would do more research on the idea of face mapping (psyiognomy)
-collect more various pictures of individuals
-in the end people would be able to actually print out the picture of their creation and make a mask out of it

Currently Untitled, Kick-ass Senior Project

For my senior project, I would like to explore the realm of gaming in an artistic form. While video games themselves are works of art, the social implications of these works reach beyond their own physical bounds. Through exploration of the issues of social interaction and identity, I will construct a work (or series of works) that define and expand upon the view of online video games in our society.

In the terms listed above, identity refers to the internal identity of an individual as it relates to their place in both the real world and the virtual world. A person, in a psychological sense, can be very different from the outer shell we perceive with our eyes. However, through video games, a person can take on a new persona that can both reflect and contradict their real world physical appearance. This shift in identity can manifest itself in the physical as well as other means. I hope to explore these other means of shifting identity through location mapping, facial and physical mapping, and personal freedoms.

The term ‘social implication’ refers in large part to the implications of a person’s prolonged existence in a game world on their identity. This prolonged existence does not have to be prolonged in time but can also refer to prolonged in terms of emotion and the psyche. Social implications is a more broad terms, and the use of these social implications will be more supplemental than crucial to the works created.

From a technical standpoint, I will be using a mixture of video, flash interactivity (and animation), as well as various 3D games and their engines. The use of the video games will vary from direct footage to modification development. Modifications to games can aid in the gathering of information about a person’s identity and the digital/physical response to a shift in identity. The modifications will be a result of coding in the game’s specific coding language and are more tools than actual works of art. I will also explore the use of facial recognition software as a means of gathering data that can be interpreted by Flash Action Script to define a person’s identity as it shifts in the real world as a response to actions happening in the virtual world.

Senior Project Proposal: Marie

My senior thesis will culminate the ideas and concepts I have been working with for the past two years. I have been interested in travel, relationships, and mapping. I have mostly been interested in the intangible mindset of an individual in relationship to different physical locations, and the different ways a location can affect someone. With the technology we have available today, it's possible to exist in more than one location either mentally, physically, or both. It’s defining the location that is the real issue.

The first part of the semester I will research the different ways one can exist in a defined space, be it actual location, mental location, a location within a game, an internet connection to a different part of the world. I will also research different representations of identification and mapping in both an analog and digital execution. In conjuncture with this research, I will do my own personal research by journal entry as I move from location to location. Along with writing, I will use image and video documentation as I travel back and forth from Gainesville, Orlando, Tampa, and Ft. Lauderdale.

After gathering a sufficient amount of data and research, I will use that to combine it all into a project that exists as both one project and two. It will show the push and pull of leading a life of duality. Just like any person, a concept can be two sided and include one or more parallel ideas. I want to show the frustration of trying to do two tasks, be two people, or be located in two places.

For the execution of my senior project, I will film myself doing ordinary tasks in each of the places I visit most and try to exist in simultaneously. I will film myself driving, brushing my teeth, doing household chores, watching television, and anything else I can do at any of the four locations I frequent – Gainesville, Orlando, Tampa, and Ft. Lauderdale. I will show in the video both how the space changes and how that space in turn changes me. Some places I am happier, and in other places I am frustrated, bored, or stressed. All this footage will be compiled into one video that will show the differences in locations both sequentially and then square off and have four videos playing at the same time so the viewer can compare how I exist in each of the four places. I already own my own digital camera and tripod, so I will not need to spend money on a new camera, thought I may need to buy some extra DV tapes. I will use Final Cut Pro to edit my video, which is installed in the computer labs. And I will project my final video onto a wall with a video projector that I will rent out for my senior show to display my piece. I will burn the video onto a DVD and make a DVD menu for my senior project using DVD Studio Pro which is also installed on the computers in our lab.