
In case you missed it:
http://www.thebostonchannel.com/news/10890113/detail.html#
http://today.reuters.com/news/articlenews.aspx?type=topNews&storyid=2007-02-01T001822Z_01_N31216023_RTRUKOC_0_US-SECURITY-BOSTON.xml&src=rss&rpc=22
LEDs strike again.
Show dates:
February 16th – 18th, 2007
Show hours:
Friday, February 16th from 1pm* – 7pm
Friday - Many other events will be taking place up until 11:30pm
Saturday, February 17th from 10am – 6pm
Saturday – Many other events will be taking place up until 11:30pm
Sunday, February 18th from 10am – 5pm
*people who purchase three-day or Friday tickets in advance can obtain admission into the showroom hall at 12 noon on Friday, February 16th
Show location:
Orange County Convention Center Hall C
Pre-registration prices for phone, mail or online ordering:
**$45.80 all three days - ($43 plus 6.5% sales tax)
**$20.24 one day admission - $19 plus 6.5% sales tax)
http://www.megaconvention.com/
| What are the four manifestations of public culture on the web? Amateur Music, Transnational Anime Fandom, Viral Marketing, and Online News Because of filesharing, the public have become more aware of the different types of music and much more music has become available for anyone to find and download. That, plus music composer and editor programs have become cheaper, almost anyone can find, download, sample and create their own songs, and upload them back to P2P programs for other people to download and enjoy. We no longer have to rely on recording studios and record producers to make a quality CD and distribute it to others. This has opened up horizons to people who before may not have been professional musicians but like to experiment with music and compositions. Describe anime fan culture in Japan. What about this paradigm does not work in the United States. The anime culture is huge in Japan and has been for some time. It only exists in cult fan bases here in America, though it's popularity is growing. I don't really agree that the paradigm doesn't work here in America - it might not work as well, but anime is becoming popular enough here for it to survive. However in Japan, fan bases will make their own art based off of the anime cartoons, and it is allowed, as opposed to all the copyrights we have here on our entertainment. Their cartoons help spread anime popularity within Japan. What is viral marketing? Describe your direct expereience with this type of marketing. Viral marketing is a new way of marketing to the people by letting the people spread the news themselves. This marketing is driven by a select group of empowered consumers known as prosumers, brand evangelists, or citizen marketers, who negotiate consumption standards and moderate product meanings. The article talked about myspace, and that's where I've noticed this type of marketing. Marketing companies will make a fake myspace page and use that to spread information about what they're trying to sell. Movies and TV shows will have their characters create myspace pages to give out teases and information and have the people spread the word for them. It is a cheap, effective form of marketing. Describe ho the internet has changed how we consume news. Why do you think mainstream news sources reluctant to adapt new ways of distribution? Today, most people get their news from alternative methods than from news stations. It's mostly done online - people will go to online news sites or just google what they're curious about. Even thanks to YouTube, we can watch whatever we want whenever we want it. Despite millions of dollars spent on high-profile online editions, mainstream news outlets are largely reluctant to fully embrace the possibilities of digital technologies and the article's reason for it is this: Resistance to the full participatory potential of new-media is defended by the industry on the grounds that, first, effective investigation, particularly on an international scale, requires resources and a certain amount of organizational and political clout. Second, that only corporate media have the financial resources to stand up to government and other corporate organizations in upholding the public interest. | ||
here are 3 examples, i can make another one with the background from the other one instead of the busy background. i don't know, i like the eyes.... it makes them more playful, and if i take out the eyes, it looks kind of weird, especially since there's a message bubble coming out of something that looks like a blob.
PEDESTALS: there are A LOT of pedestals in the back of the gallery that we can use
ALSO if you're into pattern and decoration, there's a nice show at the gallery now - there's gold.. GLITTER! (see above) and some quilts.. art teachers always tell me not to use glitter and i think i haven't yet but i am planning on it
Evaristti produced 48 meatballs from his own fat, some of which will be canned and sold for US$4,000 ($6,200) for 10. Two cans have already been sold to collectors for US$23,200 each.
He claimed that the meatballs were not only delicious, but contained less fat than supermarket meatballs.
The artist said he, if no one else, would enjoy the meal.
My senior thesis will culminate the ideas and concepts I have been working with for the past two years. I have been interested in travel, relationships, and mapping. I have mostly been interested in the intangible mindset of an individual in relationship to different locations, and the different ways traveling can affect someone. Constant travel and movement can define a person in a very specific way.
I want to focus on the commute I take on a weekly basis and how it affects my thoughts and feelings. My mind wanders as I drive; it is where I get the most ideas for projects, where I fantasize and dream about the future, where I remember the past, and where I de-stress. Also, where I’m heading and what time I’m driving directly affects my thoughts. Driving home from
The first part of the semester I will research the different ways that artists have represented mapping and travel and how it affects an individual. I will also do my own research by recording myself talk in the normal stream of consciousness that goes on in my head as I drive to and from school each week. I will use that audio and find similarities and patterns as I go back and fourth. I will combine that with imagery taken from the trip, either still images or video.
Although I may want to find a tape recorder for my audio research, I already own my own digital camera, video camera and tripod, so I will not need to spend money on a new camera, thought I may need to buy some extra DV tapes. I will use Final Cut Pro to edit my audio and video, which is installed in the computer labs. And I will project my final audio/video project onto a wall with a video projector that I will rent out for my senior show to display my piece.
For my senior project, I would like to explore the realm of gaming in an artistic form. While video games themselves are works of art, the social implications of these works reach beyond their own physical bounds. Through exploration of the issues of social interaction and identity, I will construct a work (or series of works) that define and expand upon the view of online video games in our society.
In the terms listed above, identity refers to the internal identity of an individual as it relates to their place in both the real world and the virtual world. A person, in a psychological sense, can be very different from the outer shell we perceive with our eyes. However, through video games, a person can take on a new persona that can both reflect and contradict their real world physical appearance. This shift in identity can manifest itself in the physical as well as other means. I hope to explore these other means of shifting identity through location mapping, facial and physical mapping, and personal freedoms.
The term ‘social implication’ refers in large part to the implications of a person’s prolonged existence in a game world on their identity. This prolonged existence does not have to be prolonged in time but can also refer to prolonged in terms of emotion and the psyche. Social implications is a more broad terms, and the use of these social implications will be more supplemental than crucial to the works created.
From a technical standpoint, I will be using a mixture of video, flash interactivity (and animation), as well as various 3D games and their engines. The use of the video games will vary from direct footage to modification development. Modifications to games can aid in the gathering of information about a person’s identity and the digital/physical response to a shift in identity. The modifications will be a result of coding in the game’s specific coding language and are more tools than actual works of art. I will also explore the use of facial recognition software as a means of gathering data that can be interpreted by Flash Action Script to define a person’s identity as it shifts in the real world as a response to actions happening in the virtual world.My senior thesis will culminate the ideas and concepts I have been working with for the past two years. I have been interested in travel, relationships, and mapping. I have mostly been interested in the intangible mindset of an individual in relationship to different physical locations, and the different ways a location can affect someone. With the technology we have available today, it's possible to exist in more than one location either mentally, physically, or both. It’s defining the location that is the real issue.
The first part of the semester I will research the different ways one can exist in a defined space, be it actual location, mental location, a location within a game, an internet connection to a different part of the world. I will also research different representations of identification and mapping in both an analog and digital execution. In conjuncture with this research, I will do my own personal research by journal entry as I move from location to location. Along with writing, I will use image and video documentation as I travel back and forth from
After gathering a sufficient amount of data and research, I will use that to combine it all into a project that exists as both one project and two. It will show the push and pull of leading a life of duality. Just like any person, a concept can be two sided and include one or more parallel ideas. I want to show the frustration of trying to do two tasks, be two people, or be located in two places.
For the execution of my senior project, I will film myself doing ordinary tasks in each of the places I visit most and try to exist in simultaneously. I will film myself driving, brushing my teeth, doing household chores, watching television, and anything else I can do at any of the four locations I frequent – Gainesville, Orlando, Tampa, and Ft. Lauderdale. I will show in the video both how the space changes and how that space in turn changes me. Some places I am happier, and in other places I am frustrated, bored, or stressed. All this footage will be compiled into one video that will show the differences in locations both sequentially and then square off and have four videos playing at the same time so the viewer can compare how I exist in each of the four places. I already own my own digital camera and tripod, so I will not need to spend money on a new camera, thought I may need to buy some extra DV tapes. I will use Final Cut Pro to edit my video, which is installed in the computer labs. And I will project my final video onto a wall with a video projector that I will rent out for my senior show to display my piece. I will burn the video onto a DVD and make a DVD menu for my senior project using DVD Studio Pro which is also installed on the computers in our lab.