It's horrible trying to embed stuff on Blogger.
Just click here to see the video. In regards to the video and the performance, a few things went awry, most notably the sound. Our speakers we bought with DAMN money are basically the same caliber as the internal computer audio, but for some reason I keep entrusting in. As such, a big chunk of the game involving dialogue between myself and the game interface was cut. So I'll describe the game below as it should have, and for the most part already did, flow.
Adventure Ho! is a retro gaming experience that breaks through the game interface, creating challenges for the players to resolve in the real world, culminating in a final battle against the game itself.
It begins with the game creator (myself) introducing the game, which has a relatively simple set-up: a lowly peasant Thelonius must venture off after bandits who ransacked his village. Players will navigate through the game as normal at first, but it isn't long before the game becomes glitched and "shuts down." The game creator seizes the controls, only to find out the game has been glitched, and blatantly tells it so. The distorted computer voice tells him of that fact, and to continue playing the game as normal. However, he cannot play, the other audience members must do it for him. So then the game begins with the player now in some dank catacombs.
The first challenge beckons players to search under their chairs, where five members find five torn pieces to an incantation. Six lines of text tell them that challenges wait ahead, and they should be cautious and examine clues very carefully. The first letters of each line are capitalized, vertically reading 'DECEIT.' Typing this into the game will get you to the next screen. The second challenge involves finding two objects: one "ghoulish" and one "more booksmart." One is located on a bookshelf in the Lab toward the far right of the main stage, the other on the person of a spooky skeleton toward the front of the Lab. Both items are crosses, and they link diagonally with each other. The codeword is "doublecross," and once it is spoken, the game goes to the next screen.
The final challenge involves looking through a box filled with brown, rubble pixels. Inside of one contains a key, and the player who finds it gains access to the pixelized shield and sword. It's at this point that the game shuts down again and the computerized voice reveals that it is actually Thelonius, the character the players have been guiding through the game. Through manipulating the players, he has gained access to our world to wreck havoc. With that, a real-word Thelonius appears, in all his pixelized glory, ready to do battle with the shield-and-sword-wielding player, complete with a fighting screen and health bars. Just when things seem grim, the game maker pulls out a strategy guide, giving the player a code to allow them to fight in three dimensions, as opposed to the two only allotted by Thelonius. When the cheat code is activated, the player is able to vanquish Thelonius and is crowned the winner of the game.
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The game/performance touches on a couple different concepts, but I'll just focus on the costume character as it pertains to this class. The pixel suit character went through a few changes over time as my narrative for the game began to take shape. In the end, he went from being the big boss of the game, to the character that players had been navigating as through the entire game. The Thelonius character was your virtual double, the one you had control over, but ends up being the one you must fight at the end to win. It questions the idea of the virtual doppleganger, in how much your alter ego avatar is truly your own. The character is humanized by bringing it into the real world, giving it its own identity in relation to the players. However, there's also the idea that the Thelonius character was always conscious of itself, as it was the unidentified computer voice at the beginning of the game. It was using the players the whole time; as such, Thelonius is not so much a parallel character to the players but one that manipulated them. It calls into question the intent and identity of all virtual avatars, and their roles in our online wonderland.